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Showing posts from February, 2015

GoDot (Dont Touch Spikes)

Last time i basically explained what it felt like using the GoDot engine gui while i was creating the simple game of Dont' touch the spikes. In this post i will cover how i went about setting up the scene and issues i faced. The Scene Setup Coming from cocos2d-x i'm used to Layers, Scenes as container objects to setup a gameplay scene. In GoDot however i was unable to find any such nodes. Instead i just had to use a Node2D . This is pretty much the starting point of the game scene structure. I then added a RigidBody2D named it Player. This was going to be the physics body for dealing with user inputs etc. I then added a Sprite to the RigidBody. If you have used unity you would start wondering where do i add the collisionbox component to the rigid body. Simple answer is .. you dont. You actually have to add a node called CollisionShape2D  as a child to the RigidBody2D to be able to detect physics collisions in the simulations. So the Scene tree looks lik

GoDot Engine

GoDot is an OpenSource 2D/3D game engine. There isn't any shortage of game engines these days. It's just a matter of preference and getting the pipeline ready for that engine that takes a while. I've been using cocos2d-x for a while now for most of my 2D games. GoDot Engine GUI But Iv'e been thinking about using a GUI based integrated Game engines for future projects so the obvious choice was Unity engine. Its a pretty stable platform and has a bunch of plugins for every thing you want to do, and is pretty much the gold standard for mobile development. There are still a couple of things i still don't like about it.. which includes the lack of control and large build size.. well if something isnt' working.. there is no way for me to figure out if it was my code issue or something wrong in the engine. The community is almost always there to help but its' not a guarantee. I was still searching for an engine that would be easy to use and would give me th

2D Soldier

One of my friends had designed a simple 2d character that we wanted to use for a game. As one might expect.. it never got realised. So I thought ill' put up the asset for use by others who might be interested. This is how the animation will Look 135x240 pixels each piece I used blender to create a rigged model with the body parts as rectangles, then texture mapped it.  Animation and rendering were done using blender.  The final step of creating spritesheet was done using Gimp.